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Série Mass Effect je navržena jako trilogie, což umožnuje hráči importovat jejich postavy z jakéhokoliv dokončeného Mass Effectu do následující hry. To znamená, že některá rozhodnutí jaká Velitel Shepard udělá v Mass Effectu se přenese a bude mít potencionální vliv na příběh v Mass Effect 2, ten bude mít vliv na Mass Effect 3.



Jak importovat uložené pozice z ME1 do ME2 - Návod:Editovat

Pro inport postavy z Mass Effect 1 se musí cesta k uloženým hrám nastavit ručně a to tak, že:

Spustíte Launcher -> Konfigurace -> Uložení pozice -> Kopírovat uložené pozice hry -> přidat složku s uloženými hrami, standardně: C:\Users\\Documents\BioWare\Mass Effect\Save

Poté již stačí spustit hru samotnou,zvolit možnost Nová hra -> Import postavy z ME1,a pak už jen stačí vybrat charakter,který chcete importovat.

Mass Effect → Mass Effect 2 Editovat

MechanicsEditovat

To import save games on the Xbox 360, the game must be played on the hard drive the saved game was completed on, since it is not possible to transfer the file that Mass Effect 2 imports using the Xbox 360's file management tools (although it is possible when transferring the entire contents of the drive using a transfer cable). As it is possible to transfer regular save files using the Xbox 360's file management tools, the player may choose to transfer a save file right before the final battle and complete it again in order to transfer the completed game file. This will need to be repeated for every playthrough the player wishes to import. Alternatively, run Mass Effect 2 on the old Xbox to import the character, then save the game and move the resulting save file to the new Xbox.

For Xbox 360 units without hard drives, such as the Arcade unit: Importing a Mass Effect save works for any and all devices and Xbox 360 SKUs. Game saves can be transferred to new Xbox 360s with the exception of the final Mass Effect autosave at the end of the game. So, if you are transferring game saves to a new 360, it will work, but you will have to replay the end of the game to recreate that final autosave. Only then will the Mass Effect Import Utility be able to detect that final save. The final autosave is invisible and not listed on any device. For Arcade units, it appears that the final autosave is written to the internal flash memory.

For the PC version, players will use the Mass Effect Configuration Tool to select the .MassEffectSave files they wish to import. These files can easily be transferred between computers, between legitimate versions of the software and pirated versions, and even downloaded from the internet if the player wished they had taken different actions in the original game but do not wish to re-play it. The site Masseffectsaves.com is a useful resource for this.

Another way of getting the save game variables that you want is by using Gibbed's Mass Effect 2 Save Editor. This save game editor allows you to change variables and checks placed within your Mass Effect 2 save file, which contains data from your Mass Effect save file (if you imported one). Instructions for using this tool can be found in this forum post.

If a player beats Mass Effect multiple times on a single Shepard, either by saving and re-loading or by starting a new game plus, each "victory" will be a separate Shepard that the player may import to Mass Effect 2. The player need not worry that they are over-writing one of their Shepards, and may review all the major specifications and decisions of a Shepard before they choose to import the file to ensure it is the right file.

Character Transfer Editovat

Character Stats and Levels

Due to several gameplay changes, your character's level and abilities will not transfer over to Mass Effect 2. This is explained in-game as being a result of the Lazarus Project. However, the game will acknowledge your character's level and morality and adapt it in ways that map across to the new system as well. The higher the level of the imported character, the greater the bonuses granted upon importing.

  • A portion of the character's Paragon/Renegade points (up to 190 each, which requires the bar(s) to be 50% full[1]) are transferred over.
  • Importing a level 1 through level 49 character will grant 1,000 XP (the player starts at level 2), 20,000 credits, and 2,500 of each resource.
  • Importing a level 50 through level 59 character will grant 2,000 XP (the player starts at level 3), 30,000 credits, and 5,000 of each resource.
  • Importing a level 60 character will grant 4,000 XP (the player starts at level 5), 50,000 credits, and 10,000 of each resource.
  • Having the "Rich" achievement from Mass Effect will grant an additional 100,000 credits.
  • The import bonuses will stack with the Mass Effect 2 completion starting bonuses (200,000 credits and 50,000 of each resource).

Character Personal Attributes

Shepard's first name, gender, background (Colonist, Earthborn, or Spacer), and career history (Sole Survivor, War Hero, or Ruthless) cannot be changed. The player, however, may alter the class of their new character, as well as Shepard's appearance. It is worth noting that if the player opts to change the latter, they must start from scratch to re-design their character's look -- one cannot simply change the hair color or nose of the previous character.

Romance Editovat

Shepard's romance interest from Mass Effect carries over to Mass Effect 2, as evidenced by a photo of said individual on Shepard's desk in the captain's quarters, and a slightly different scene when the two encounter each other again. However, there is no option to engage in any romantic repartee with the love interest, as they are not part of Shepard's squad. Despite this, Shepard is considered to still be in a relationship with that individual. Shepard may choose to pursue an additional love interest, with someone from Mass Effect 2, though this is expected to have consequences for Shepard's relationship with their Mass Effect love interest in Mass Effect 3.

It should be noted that Mass Effect romances with the human squad members can carry over to Mass Effect 2 without consummation, or even when the player is fairly certain they have rejected the character in question. Merely speaking with a potential love interest once is enough to trigger a romance if paragon options are chosen. In some cases, even extensive renegade dialogue choices do not prevent the formation of a romance. Thus, if a player wishes to avoid carrying over a love interest to Mass Effect 2 you must leave that character behind on Virmire. However, if a player wishes to play through Mass Effect 2 with that particular squad member surviving Virmire but want to avoid carrying over a romance while still being able to talk to them in Mass Effect, then the player must select the appropriate dialogue choices that terminates the romance subplot when they are spoken to after the first plot world. (see Talk:Romance)

Note: It is possible to continue a romance with Liara in the Mass Effect 2 download content; 'Lair of the Shadow Broker' if your Shepard romanced her in Mass Effect.

Major Plot DecisionsEditovat

The character who was left behind will not appear in any subsequent games in the Mass Effect series. It is a permanent character death.
If Wrex survived, he returns to Tuchanka and has united all the krogan under Clan Urdnot to combat the genophage and strengthen the krogan. If Wrex is killed (or if the player doesn't import), the more traditional Urdnot Wreav becomes the leader of Clan Urdnot, and little changes for the krogan.
If the Council is saved with Anderson as a representative, Shepard is granted an audience with the Council and has the opportunity to be reinstated as a Spectre. All other options will result in no audience with the Council, but Shepard will still be reinstated as a Spectre if either Anderson was made a Councilor (even if the original Council was lost) or if the Council was saved (but Udina was made the human Councilor). If the Council was not saved, aliens you meet on on the Citadel will be somewhat bitter against humanity, and Avina will have a fascist streak, repeatedly notifying Shepard that certain inquiries have been forwarded to C-Sec, and to surrender if approached for arrest.
Note: The nomination of Anderson or Udina to the Council is not included in the save file; rather, when importing a character from Mass Effect, the player must actually tell Miranda whether Anderson or Udina was nominated to the Council after their escape from the Cerberus facility. This is because the save file that is carried over from Mass Effect is created after the destruction of Sovereign but before the decision of whether to back Udina or Anderson is made.
If the Council was saved in Mass Effect, the following text is displayed after the first cutscene showing a conversation between The Illusive Man and Miranda Lawson:

“One month after the devastating geth attack on the Citadel, the galactic community struggles to rebuild.

The Alliance fleet made a tremendous sacrifice to save the Citadel Council and earned humanity membership in this prestigious group. Now the Council is forced to respond to evidence that the Reapers -- enormous machines that eradicate all organic civilization every 50,000 years have returned. To quell the rumors, the Council has sent Commander Shepard and the Normandy to wipe out the last pockets of geth resistance. Officially, they blame the invasion on the geth and their leader, a rogue Spectre.

But for those who know the truth, the search for answers is just beginning.”

If the Councilors are killed in Mass Effect, and replaced by a multi-racial group led by the humans, the following text is displayed:

“In 2183, the heart of the galactic community suffered a devastating attack.

The Citadel space station was invaded by a synthetic geth army attempting to open a portal for the Reapers: enormous machines that eradicate all organic civilization every 50,000 years. Commander Shepard led the defense, but the Citadel Council was lost.

Now, the new human-led Council attempts to quell rumors of the Reapers' return. Hoping to ease public concern, they've sent Commander Shepard and the starship Normandy to wipe out all remaining geth resistance.”

If the Councilors are killed in Mass Effect, and replaced by an all-human Council, the following text is displayed:

“One month after the devastating geth attack on the Citadel, humanity seized political control of the galaxy.

Now the human-led Council is forced to respond to evidence that the Reapers -- enormous machines that eradicate all advanced civilizations every 50,000 years — have returned. To quell the rumors, the Council has sent Commander Shepard and the Normandy to wipe out the last pockets of geth resistance. Officially, they blame the invasion on the geth and their leader, a rogue Spectre.

But for those who know the truth, the search for answers is just beginning.”

Other Plot DecisionsEditovat

If Fist is spared, Shepard encounters him at Afterlife, where Fist angrily admonishes Shepard for ruining his life and making the effort of harassing him across the galaxy despite him being a small time criminal.
If sufficient numbers of colonists survived (or if Shepard persuaded Ethan Jeong to commit ExoGeni resources toward rebuilding the colony,) Shepard encounters a representative of the colonists on Illium who need help extricating themselves from a medical contract. If Shiala was spared, she is the representative. (Note: Even if the Thorian enslaved colonists are killed but Shiala is spared, Shiala still references Shepard saving them.)
If the Rachni Queen is set free, she will send a message through an asari on the planet Illium conveying her gratitude, with further dialogue ensuing. There is a news report of small scout ships seemingly rachni in design that, when approached, quickly retreat. If the Rachni Queen is killed, Galactic News will instead report of data recovered from Peak 15 linking to cloning of rachni, but no rachni found.
If Shepard aided Gianna, she is found on Illium where she again requests help, and will buy Shepard the promised beer. If a male Shepard aids her, she will additionally give him a kiss. This quest also appears in Mass Effect 2 without an imported save file, or on an imported save file where you got what you needed via another method that does not involve Gianna, but male Shepard will not be able to receive a kiss.
If Paragon, Garrus will have attempted to join C-Sec but lament that he could do little good there in the chaotic aftermath of the attack on the Citadel; during his loyalty mission, if Shepard questions his plan he will say that killing Sidonis is something he must do. If Renegade, Garrus will have trained to become a Spectre but will claim that it never worked out; during his loyalty mission, if Shepard questions the plan Garrus will be confused.
When first encountering her on Freedom's Progress, mentioning the gift of the geth data can serve to prove Shepard's identity. This will also change the dialogue at the end of the encounter if that particular dialogue choice is selected.
If Rana is spared, Shepard encounters her during Grunt's recruitment mission on Korlus while seeking Okeer.
A dialogue option will open during which Mordin Solus will reference Kirrahe's "Hold the Line" speech during ship conversation if a Mass Effect save is imported. The dialogue will change slightly depending on whether or not Kirrahe survived the mission.

Assignment DecisionsEditovat

These result merely in e-mail to private terminal or news reports unless noted otherwise.

If the body was released to Samesh, Shepard receives an e-mail from Samesh thanking Shepard for the help. There will also be a news story indicating that the Alliance is having difficulty in meeting recruiting quotas due to fears of 'superior' geth technology.
Shepard will run into him on Illium, but the interactions are identical regardless of prior treatment. This is due to a glitch in the first Mass Effect which activates both the "Charmed" and "Intimidated" flags, but forces the "Intimidated" option as the default.
Chorban sends an e-mail about his scientific findings about the keepers; the text of the e-mail will vary depending on the number of keepers Shepard scanned in Mass Effect.
This quest occurs in Mass Effect 2 regardless of whether or not you completed it in Mass Effect. There is slightly different dialogue based on how Shepard interacted with the reporter in Mass Effect.
If the assignment was completed in Mass Effect, an email will be received in Mass Effect 2, in which Dr. Michel says that she is happy that Shepard is alive and hopes the Commander can visit her on the Citadel.
Their conversation can be overheard in one of the shops on the Citadel, which differs depending on Shepard's advice. This conversation occurs in Mass Effect 2 without an imported save file.
If Blake survived in Mass Effect, Shepard will run into her at Afterlife on Omega. The dialogue will vary depending on how Shepard resolved the mission.
  • Shepard's interaction with Corporal Toombs in UNC: Dead Scientists.
  • While Shepard's actions in UNC: Geth Incursions have no effect on Mass Effect 2, hacking geth data files during the mission is necessary to trigger Tali's personal quest, which does have an effect on Mass Effect 2.
  • If the entire string of Cerberus quests (UNC: Missing MarinesUNC: CerberusUNC: Hades' Dogs) are completed, you can talk with Miranda about these activities, and will hear news reports about an investigation, which can involve additional testimony from UNC: Dead Scientists depending on how or whether you completed that assignment. Finishing every assignment will cause Garrus to question Shepard's choice to work with Cerberus, reminding Shepard about the experiments they had done.
  • Shepard's decision in UNC: Hostage.
  • Shepard's completion of UNC: Rogue VI.
This allows for additional dialogue options with EDI and Miranda regarding AIs.
Nassana will recognize Shepard, and comment on the irony that Shepard has been "sent to kill her", referencing her sister's murder.
There will be different news reports depending on whether or not Shepard let Balak go to save the hostages. If Bring Down the Sky was not played, the news story indicates that the hostages died.

Mass Effect 2 → Mass Effect 2 (Existing Characters, New Characters) Editovat

After completing the game a single time (regardless of importing a Mass Effect character) all new Mass Effect 2 characters receive the following, and existing Mass Effect 2 characters that are imported from a save file get to keep their weapons and armor on top of these bonuses.

  • +25% Bonus Experience - Able to reach level 30 with a new character in a single playthrough.
  • +200,000 Credits
  • +50,000 Iridium
  • +50,000 Palladium
  • +50,000 Platinum
  • +50,000 Element Zero - Will not have to scan for element zero at all.
  • +500 Fuel and +30 Probes - Existing Mass Effect 2 characters can carry over extra fuel and probes if the save file possesses the Extended Fuel Cells and Modular Probe Bay upgrades and both are fully stocked. The Normandy SR-2 will possess 1500/1000 fuel, and 60/30 probes following the Freedom's Progress Mission.

Mass Effect 2 → Mass Effect 3 Editovat

V současné době je k dispozici několik detailů o tom, jaká rozhodnutí budou mít vliv na Mass Effect 3. Např. nebude možné přenést uloženou pozici kde Shepard zemřel během Mass Effect 2 sebevražedné mise, a všechny úmrtí ostatních postav po misi budou trvalé. Kromě toho, podvádění své lásky z Mass Effect v Mass Effect 2 bude mít následky v Mass Effect 3

BioWare vysvětlilo, že existuje asi 1000 proměnných v Mass Effect 3 která se budou měnit, v závislosti na rozhodnutích v Mass Effect a Mass Effect 2.[2]

References Editovat

  1. A Mass Effect2 Persuasion Guide
  2. http://www.joystiq.com/2010/06/15/interview-bioware-casey-hudson-on-the-making-of-mass-effect-2/

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